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Recensioni d’annata, 1995. Due libri sui fumetti

Daniele Barbieri > Input


Due libri sui fumetti
Il Sole 24 Ore, 12 novembre 1995

Scrivere sui fumetti non è facile come si potrebbe credere. Quando si producono analisi sociologiche o semiotiche attente e puntuali, si corre sempre il rischio di “mancare” il proprio pubblico, o di parlare a una platea che capisce solo metà del proprio discorso. Il problema è che il fumetto è ancora così poco letto e così poco conosciuto – al di là di pochi fenomeni eclatanti, spesso assai poco rappresentativi dello stato complessivo delle cose – che il pubblico che potrebbe apprezzare le analisi conosce troppo superficialmente il loro oggetto, mentre chi lo conosce bene spesso non comprende appieno l’importanza di queste indagini.

D’altro canto, è solo producendo studi sul fumetto che questo problema culturale può essere superato, educando alla riflessione il pubblico del fumetto ed educando al fumetto il pubblico colto dei libri di riflessione massmediologica. L’uscita, quest’anno, di ben due volumi di questo genere deve essere perciò salutata come un evento importante – e, comunque, di buon auspicio.

Fumetti. Guida ai comics nel sistema dei media, di Sergio Brancato, si presenta come un’introduzione al fumetto, con un occhio particolare per la contemporaneità, ma senza trascurare la storia e l’evoluzione del mezzo. Non si tratta comunque di una storia del fumetto come ne sono uscite tante. L’interesse di Brancato non è per la completezza storica a trecentosessanta gradi e nemmeno per la divulgazione. Le varie storie di altrettanti settori del fumetto – dal fumetto popolare italiano all’avanguardia, dal nuovo fumetto americano al macchinismo dei manga giapponesi – hanno per centro non tanto il fumetto in sé quanto il suo ruolo nel contesto globale delle comunicazioni di massa. Il fumetto si trova dunque accostato al cinema, alla pubblicità e alle arti visive, in un’esplorazione attenta delle reciproche interrelazioni. Come in ogni operazione storiografica originale non è tanto la novità delle informazioni che importa (anche se molti lettori vi troveranno pure questo) quanto il tipo di relazioni che viene delineato tra gli eventi, che ci permettono di vedere l’evoluzione di diversi settori del fumetto con occhi nuovi, e di comprendere molte cose a cui non avevamo posto sufficiente attenzione, o che ci erano rimaste oscure.

Diversa è invece l’operazione di Gino Frezza ne La macchina del mito tra cinema e fumetto, nel quale la dissezione cui il fumetto viene sottoposto è marcatamente trasversale e centrata su un tema, quello del mito del doppio. Attraverso il percorso dello sdoppiamento, della doppia identità e della metamorfosi, l’universo mitologico del fumetto rivela una coerenza tematica di fondo, intrecciandosi continuamente con letteratura e cinema.

Personaggio prototipico di questo intreccio e di questi temi è Tarzan, nobiluomo britannico e signore delle scimmie al tempo stesso, cultura e natura coniugate, eroe di romanzi scritti non solo del suo autore originario, di film antichi e recenti, di un’ininterrotta serie di fumetti, storicamente la prima in assoluto, tra l’altro, del genere avventuroso. Il tema dello sdoppiamento è dominante nei fumetti degli anni Trenta, come quello della doppia identità dominerà gli anni dai Quaranta ai Sessanta, a partire dal prototipo Superman/Clark Kent, fino ad arrivare (ma senza che si sostituiscano agli altri) agli eroi della metamorfosi, quei mutanti che, nati nei Sessanta, trionferanno poi nei decenni successivi.

I due testi, pur nella loro diversità ed evidente autonomia, si rimandano implicitamente l’un l’altro, parlando degli stessi oggetti da due prospettive complementari. Il mito di cui parla Frezza si inquadra evidentemente nella prospettiva massmediologica e più interessata ad analizzare le forme della comunicazione espressa da Brancato, apparendone a sua volta come un potenziale sviluppo. Alla narrazione a fumetti, una volta tanto, si trova restituita la sua complessità di rimandi culturali, e la sua dignità di strumento di espressione a tanti livelli.

Sergio Brancato, Fumetti. Guida ai comics nel sistema dei media, Roma, Datanews. 148 pp. £. 20.000
Gino Frezza, La macchina del mito tra film e fumetti, Firenze, La Nuova Italia. 250 pp. £. 24.000

Filed under: comunicazione visiva, fumetto Tagged: comunicazione visiva, critica, fumetto

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August 24, 2011

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A Philips Exec Shares The Keys To An Improbable, Design-Led Turnaround

Kevin McCullagh > Input


Anyone who blithely believes that the return on investment on design is self-evident needs to explain the decline of Philips. In the mid-Noughties, the electronics company boasted 650 designers on its books, more than Samsung at the time. Yet, since a high point in 2008, its stock value has halved. It was no surprise, then, when last year, on Sean Carney’s first day as Philips’s design chief, the CEO took him to one side and told him straight that he was less than convinced about the value of design.


The Fidelio music dock, which has led an unlikely market turnaround for Philips.

Carney is a no-nonsense Brit, with an international corporate pedigree. Most notably, he served as design director at Electrolux in Sweden and Italy, and was group director of experience design at Hewlett Packard’s Imaging and Printing Group in San Diego before being hired away by Philips. Bringing the entrepreneurial spirit he experienced on the West Coast into the 120-year-old Dutch company is very much part of his mission.

His diagnosis of the situation at Philips was that design could improve the company’s standing if it were better integrated with the business. In his words, design was too far removed from “the heat of the battle.” So he gave his design teams the objective of “moving the needle” to help Philips win more business and improve its Net Promoter Score. He set about changing the CEO’s mind by connecting design to different parts of the business.

Carney, who leads 400-plus creatives within Philips, has encouraged his teams to forge new links with departments such as corporate strategy, technology research, new business development, and country sales organizations. As well as breaking out of the bureaucratic structures around design, which were, in his view, the root of the problem, he emphasizes the need for a more networked and expansive view of how design functions. ‘We’re moving from designing individual product experiences to designing wider ecosystems,’ he says. Under his leadership, Philips has gone from designing health-care devices to working alongside its business development teams to devise elements that span a hospital patient’s entire care cycle. His work with corporate strategy often revolves around thinking more widely about new revenue streams.

Another initiative has been to loosen the ties of the design HQ in Eindhoven over the seven regional design studios. Not only are they closer to regional preferences and trends but are also better plugged into specialist technology and industry clusters. Carney is giving them more autonomy and coaxing them to take the lead in more initiatives.

At an executional level, he has also relaxed Philips’s brand guidelines to be more sensitive to regional and category contexts. Effective design languages hit the sweet spot between engaging consumers, expressing brand values, and being aware of category conventions. He gave the example of Philips’s packaging, which was overly consistent across categories as diverse as health care and personal audio, to the extent that it didn’t always sit comfortably or credibly on certain shelves.

Carney now has a story to tell that should soften his CEO’s scepticism. Two years after launch, the Philips Fidelio range of music docks recently displaced Bose from top spot in the European market. This feat was achieved in a category that both Apple and Sony have failed in (remember Apple’s iPod Hi-Fi?). It’s also safe to say that few consumers would have associated the Philips’ brand with audio credentials before the launch of the first model in 2010. However, the docks have picked up hi-fi and design awards, thanks to careful finishes and intuitive UI details. More importantly, it’s selling. And it may not be a one-hit wonder, having been joined recently by the retro L1 headphones, which have garnered good reviews. If Carney moves more needles in this direction, he’ll soon have a much bigger turnaround story to tell.

Sean Carney will give a keynote presentation at the Product Design and Innovation conference in London on May 29-30. For info on attending, click here.

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May 17, 2012

Whether the weather

Mark Sinclair > Input


At the National Institute of Standards and Technology in Gaithersburg, Maryland (US) there is a large south facing wall that looks like it might be a piece of abstract public art. Made from 2,352 different samples of stone it is in fact a testing wall where the effects of the weather on building materials are measured…

The wall was built in 1948 in Washington, DC, before being moved to the NIST site in Gaithersburg in 1977. It contains stone from 47 US states and 16 other countries – from varieties of basalt and bluestone, to marble, limestone, sandstone and tuff.

I was led to read up on the NIST Test Wall and its steadfast research into the effects of weathering (as you do) after photographer Thom Atkinson sent over some of his recent pictures of English pavements, or rather of pavement repairs. Perhaps as ordinary a subject matter as you’re likely to find.

But the aged asphalt in his photographs shows the recognisable signs of deterioration and the subsequent fixes made over the years. The use of new materials, usually in a much brighter, blacker hue than that of the existing well-trodden pavement, mean that the flooring takes on that familiar urban scarring, with the cracks, cuts, fill-ins and repairs building up across one another.

Simple as they are, Atkinson’s images record the imperfections of the streets, the marks of things being dug up and replaced; of electrics being tinkered with, water and gas pipes changed. They reveal that something even as robust as the surface of the street is never stable: when they’re not being bashed up by the weather, like that pixellated wall in Maryland, we’re busy taking them apart ourselves.

The series English Pavement Repairs is on Atkinson’s blog at thomatkinson.tumblr.com. His main website is thomatkinson.com.

 

CR for the iPad
Read in-depth features and analysis plus exclusive iPad-only content in the Creative Review iPad App. Longer, more in-depth features than we run on the blog, portfolios of great, full-screen images and hi-res video. If the blog is about news, comment and debate, the iPad is about inspiration, viewing and reading. As well as providing exclusive, iPad-only content, the app will also update with new content throughout each month. Try a free sample issue here


CR in Print
The May issue of Creative Review is the biggest in our 32-year history, with over 200 pages of great content. This speial double issue contains all the selected work for this year’s Annual, our juried showcase of the finest work of the past 12 months. In addition, the May issue contains features on the enduring appeal of John Berger’s Ways of Seeing, a fantastic interview with the irrepressible George Lois, Rick Poynor on the V&A’s British Design show, a preview of the controversial new Stedelijk Museum identity and a report from Flatstock, the US gig poster festival. Plus, in Monograph this month, TwoPoints.net show our subcribers around the pick of Barcelona’s creative scene.

If you would like to buy this issue and are based in the UK, you can search for your nearest stockist here. Based outside the UK? Simply call +44(0)207 292 3703 to find your nearest stockist. Better yet, subscribe to CR for a year here and save yourself almost 30% on the printed magazine.

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May 17, 2012

Why Your Social Media Efforts Aren’t Working

maddiegrant > Input


This great slide deck By Olivier Blanchard from FusionMex, where Jamie spoke recently, is chock full of what you need to know about why your social media efforts are stalling.

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May 17, 2012

Researchers Glean Deep UI Lessons From A Haptic Steering Wheel

Mark Wilson > Input


We’re not supposed to text while driving. That makes sense–it diverts your eyes and mental attention elsewhere. But what about your average turn-by-turn GPS screen? It’s sort of the same idea, no? So especially for seniors on the road, how do we design effective tools to not only get from point A to point B, but to get them there more safely?

Professor SeungJun Kim from Carnegie Mellon’s Human Computer Interaction Institute is playing with new ideas to improve the driving performance of the elderly. In his most recent, still unpublished paper ‘Route Guidance Modality for Elder Driver Navigation,’ Kim shares details of his study in which he tested the performance of both young and old drivers with the assistance of audio cues (“turn left!”), visual cues (think Google Maps navigation) and a special steering wheel that would vibrate to signal the next turn.

(The wheel is of particular note: it was built in a partnership of AT&T. It uses 20 individual motors and a liberal layer of memory foam to create a wheel that vibrates in distinct areas. To signal a left turn, the wheel created an animated vibration of a counterclockwise turn, like a snake passing between your fingers.)

I’ve had a chance to read through the paper, and the findings are fascinating. Kim’s goal was to find a sweet spot of assistance, one where all of these tools (modals) could assist a driver without either taking their attention off the road or weighing down the brain too much in what researchers call “cognitive load.” So he tested all sorts of combinations of modals to see which worked both best and least intrusively–audio and visual, haptic and audio, audio and visual and haptic, and, of course, each of these techniques on their own.

What he found was can probably be applied to products and UIs of all types:

  1. 1. In almost all cases, modals worked best in combination than they did alone, in terms of user preference, cognitive load and actual task performance.
  2. 2. Seniors performed best with audio plus haptics (and audio plus visual)
  3. 3. Seniors preferred audio feedback above all other types of feedback.
  4. 4. Seniors performed worst/had the most cognitive load when fed everything all at once (audio plus visuals plus haptic)
  5. 5. Younger people performed best/had the least cognitive load when fed everything all at once.
  6. 6. Younger people preferred visuals and audio (but they were wrong to–they actually performed WORST under these conditions).

Plus, this gem from the article is particularly fun:

71% of elder drivers thought the auditory modality was the most useful and 59% thought the visual modality was the most annoying. In contrast, 63% of younger drivers thought the visual modality was most useful and 50% of them thought the auditory modality was most annoying. Both groups ranked haptic feedback between auditory and visual feedback.

Kim’s ultimate finding shows that we shouldn’t design in-car navigation the same way for youth and the elderly. Young people performed better with more information being thrown their way. Older people clearly had a penchant for audio over visual cues. But there was a unifying piece: Both groups benefited from haptic feedback. Humans clearly love touch.

It would be interesting if Kim ran this same study 30 years from now. While younger people always kick butt in general cognitive testing (sadly, the mind’s raw horsepower begins a steady decline starting in your early 20s), I’m curious how much of that is actually playing a role in modal preference. In other words, do seniors perform better with less information being thrown at them because their minds can no longer process it, or because today’s young people have been trained to multitask from birth? Is it nature or nurture playing a role here? Kim’s paper doesn’t hazard a guess, but I will.

The seniors of tomorrow will perform better with three types of feedback. But the youth of tomorrow will be able to juggle four, five or six. And in the meantime, there’s no reason we shouldn’t be customizing all sorts of user interfaces–from inside a cars to inside our phones–to accommodate one’s age.

[Image: nito/Shutterstock]

[Hat tip: Core77]

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May 17, 2012

M^C^O

Silvio Lorusso > Input


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May 17, 2012

MIT Creates Amazing UI From Levitating Orbs

Mark Wilson > Input


Anyone else see The Avengers? Just like in Iron Man 1 and 2, Tony Stark has the coolest interactive 3-D displays. He can pull a digital wireframe out of a set of blueprints or wrap an exoskeleton around his arm. Those moments aren’t just sci-fi fun; they’re full of visionary ideas to explore and manipulate objects in 3-D space. Except for one thing…how would Stark feel all of these objects to move them around? In reality, he’d be touching nothing but air.

Jinha Lee, from the Tangible Media Group of the MIT Media Lab, has been playing with the idea of manipulating real floating objects in 3-D space to create a truly tactile user interface. His prototype is called the ZeroN, and it will drop your jaw when you see it working for the first (and second and third) time.

It’s essentially a small field in which gravity doesn’t overcome an object. Through the efforts of finely tuned electromagnetism, a user can place a metal ball in midair as easily as they’d place something on a shelf. The ball can be repositioned by hand or by computer, it can be animated on a path, and with the help of software, it can even serve as a virtual camera or light source in a 3-D scene (a sort of 3-D animation suite that you can touch).

“There is something fundamental behind motivations to liberate physical matter from gravity and enable control. The motivation has existed as a shared dream amongst humans for millennia. It is an idea found in mythologies, desired by alchemists, and visualized in Science Fiction movies,” Lee tells Co.Design. “I have aspired to create a space where we can experience a glimpse of this future. A space where materials are free from gravitational constraints and controllable through computing technologies.”

Interviewing Lee, I realized he’s one-part scientist, one-part philosopher. He sees mankind’s ongoing battle against gravity as a poetic parallel to our survival: “We set out to travel across the universe and to develop bio-technologies that resist the natural fall of our bodies to earth. At some level, we are all trying to defy gravity,” he explains. But at the same time, he concisely explains the design of ZeroN–a design that’s so conceptually simple, you may wonder why no one thought of it first.

Whereas we are captivated by this empty pocket of air, Lee has hidden the real magic just above where there’s a 3-D actuator housing an electromagnet. It’s this arm that provides the perfectly tuned magnetic loop (requiring a specialized circuit built by Rehmi Post from MIT’s Center for Bits and Atoms), to keep the ball stable. But to drag that ball around lateral space, the actuator actually just repositions itself, moving in tandem with object, and keeping an eye out on its position with 3D infrared cameras (as you see in the Kinect).

It looks like magic, but it’s largely a mechanical process, powered by a robot in a box holding one of the world’s smartest magnets. But knowing that doesn’t change the ZeroN’s incredible capabilities. “ZeroN can remember how it has been moved. Physical motions of people can be collected in this medium to preserve and play them back indefinitely. When the users move and release the ZeroN, it continues to float and starts to move along the same path. This allows a unique, tangible record of a user’s physical presence and motion which will continue to exist even after the death of the person,” Lee explains. “With this functionality, ZeroN can be adopted in many applications: animation prototyping, physics simulation/education, and 3-D design studios etc. Many of the control that users had to have with mouse and a screen can be tangible and more intuitive.”

As of now, the concept has been proven, and Lee is already focusing on scale. Ditching the mechanical actuator for solenoids could enable the ZeroN to hold and reposition several objects at once (and I’m guessing that this move to solid state electronics would make the idea far more reproducible to boot). But the efforts certainly seem worthwhile. So long as we have hands, we’ll want to touch things. And so long as we have imaginations, we’ll want to grasp that which is just out of our reach. Or as Lee, the scientist-philosopher puts it:

“I think it is important for all of us to reflect on what our essence is, and discuss what kind of world we would like to live in as a human. Asking ‘what if’ questions and prototyping such futures can bring the future a bit closer.”

[Hat tip: designboom]

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May 17, 2012

LIFO

Claudio Franco Netto Pletsch > Input


http://www.lifo.gr/

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May 17, 2012

PORT

Claudio Franco Netto Pletsch > Input


http://port-magazine.com/

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May 17, 2012

FRICOTE

Claudio Franco Netto Pletsch > Input


http://www.fricote.fr/magazine/

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May 17, 2012

La costellazione del caprotoro / Abcasia

Guest > Input


Fazil’ Abdulovič Iskander è nato nel 1929 a Sukhumi, la capitale dell’Abcasia.

Ma che roba è l’Abcasia? L’Abcasia è una piccola regione della Georgia, da qualche anno divenuta repubblica autonoma, e Iskander è considerato il suo cantore. Nonostante scriva in russo. E abbia pubblicato i suoi libri in Russia. E abbia spesso criticato la volontà secessionista dell’Abcasia.

Insomma è considerato il cantore dell’Abcasia più dai russi che dagli abcasi. In ogni caso è uno scrittore di lingua russa i cui libri, spassosissimi, raccontano il suo paese visto dalla Russia.

La Costellazione del Caprotoro (Sozvezdie kozlotura), uscito nel 1966, è il suo esordio letterario. E fa molto ridere.

Il romanzo racconta in poche pagine una montatura, una farsa scientifica, ovvero la nascita di un ibrido, un incrocio tra una capra e un toro che dovrebbe apportare enormi benefici all’economia agricola locale. La bestia in questione, povero caprone, diventa il protagonista di un kolchoz (azienda agricola sovietica) grazie alla fama regalatagli da un’intraprendente giornalista di una piccola testata di provincia.

Di profilo il muso del caprotoro assomigliava al viso di un nobile decaduto, con il labbro inferiore che sporgeva in un’espressione di profondo scetticismo.

Il bestione, il caprotoro, non è solo un bestione ma è anche l’immagine di un periodo storico. Il “periodo della farsa”, in Unione Sovietica, è stata un’epoca caratterizzata da una serie di scoperte scientifiche fasulle, il più delle volte insensate, che avrebbero dovuto dimostrare il talento innovativo degli scienziati sovietici. Il più noto di questi ciarlatani fu Lysenko, famoso per l’affermazione i miei esperimenti non sono ripetibili perché sono geniali.

La costellazione del caprotoro racconta quest’epoca, in cui le difficoltà economiche sovietiche venivano nascoste sotto il tappeto del partito, e racconta anche gli abitanti e le tradizioni patriarcali della Repubblica di Abcasia. Soprattutto la famosissima ospitalità degli Abreki, montanari del Caucaso che combatterono prima lo Zar e poi l’Armata Rossa.

L’anno scorso sono stato a Svanetija – cominciò a raccontare il capitano soffiando verso il soffitto una boccata di fumo -. Il capo della polizia locale organizzò un banchetto in mio onore e dopo aver mangiato e bevuto mi regalò un cervo vivo.

E la loro raffinata cortesia nell’offrirti da bere.

Che io possa disseppellire le vecchie ossa di mio padre e darle in pasto a un branco di cani luridi e fetidi se non ti deciderai a sollevare quel bicchiere […] Le vecchie ossa di mio padre! Ai luridi cani!

A quanto pare Fazil’ pensa che l’umorismo sia un buono strumento per smarcarsi dal terrore della nomenklatura moscovita (номенклатура). Raccontando il rapporto tra l’apparato burocratico sovietico e i metodi della stampa per diffondere la propaganda, La costellazione del caprotoro descrive la distanza che separa questa piccola repubblica caucasica dal sistema centralizzato sovietico, nonostante gli abcasi sembrino decisi, o meglio rassegnati, a convivere con l’assurda realtà imposta dal potere di Mosca. Qui, tra le montagne caucasiche dell’Abcasia, troverai la saggezza simile all’ingenuità, la cortesia simile alla maleducazione e la cultura contadina dei montanari, che pare simile alla vecchia cultura contadina dei montanari di tutto il mondo. Solo che in Abcasia, o per lo meno nell’Abcasia di Fazil’, la logica sembra zoppicare come una vecchia con un secchio di latte in mano.

Il caprotoro: il nostro orgoglio. Presiede la conferenza Vachtang Bočua, dottore in archeologia, membro effettivo della Società per la Diffusione delle Conoscenze Scientifiche e Politiche, presidente dell’Associazione per la Conservazione dei Monumenti Antichi. Alla conferenza seguirà la proiezione del film La Maschera di ferro.

La costellazione del caprotoro, di Fazil’ Iskander, è edito da Sellerio (1988). Ha 196 p. e costa circa 7 carte.



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May 17, 2012

Seventy ways to start a novel

Mark Sinclair > Input


Neil Donnelly‘s treatment of the opening page of Great Expectations evokes the layout of a tabloid newspaper

In GraphicDesign&‘s first book, Page 1: Great Expectations, 70 designers reinterpret the opening page of the Charles Dickens classic. The results reveal much about the decisions designer’s face in setting any text, and what effect these choices have on reader experience…

Perhaps one of the more unlikely, certainly more experimental, tie-ins with this year’s Dickens bicentenary, the decision to dissect the opening of his 1861 novel came about because of the references to lettering on its first page. At the beginning of the story, Pip Pirrip’s search for clues towards his own identity has led him to imagine how his parents might have looked, based on the shapes of the letterforms on their tombstones. (“The shape of the letters on my father’s, gave me an odd idea that he was a square, stout, dark man, with curly black hair.”)

So in Page 1: Great Expectations, what may at first seem like rather a repetitive read, the opening page of the novel really serves as the sample material from which the designers work from, with each interpretation of the page offering up a different approach and affect.

Using Caslon, A Practice For Everyday Life built on the symbolism contained within the opening; the obelisk glyphs standing for the five gravestones of Pip’s siblings

While there are, perhaps understandably, a number of examples that take a conventional approach to the typography – set in a range of faces from Caslon (above) and Arnhem Pro Blond, to Fabiol and Miller – there is also a range of more outlandish and conceptual approaches, which occasionally push the boundaries of legibility, let alone a sense of linear narrative. But more often these experiments explore the wider notions of reader interaction and even challenge the preconceptions we bring to the experience of reading.

Julian Morey (abc-xyz) used Helvetica Neue 65 Medium to reimagine Dickens for tablet devices

In Aaron Merrigan and Fred North‘s concept, for example, the text is set over both halves of the page, but readers have to read along with a friend sat opposite, in order to read each alternate word of the sentences. Jon Barnbrook meanwhile, tongue firmly in cheek, has reorganised the words of the opening page in terms of their frequency, the grammar structure, and the use of sentiment which might manipulate the reader’s emotions.

Susanne Dechant has detached the words from the page and rearranged them in alphabetical order, so the opening line runs as “a a a a a a a Above all Also am an and and and and and”. Vivóeusébio studio, however, reduced the page to its initial word, “My”, apparently as a way of “emphasising Pip’s great expectations and delaying the readers’.”

Ian Noble set his text in Mrs Eaves and used symbols to convey a second level of information about the relationships in the novel

Individually, many of these unconventional approaches could appear just a touch indulgent, but as part of a collection of treatments they work as another (esoteric) voice in the larger mix, and as an interesting counterpoint to the more straightforward and accessible versions of the text.

Workshop’s approach was to create a ‘tipped in’ version of All The Year Round, the weekly journal in which Dickens’ novel was first serialised

And some approaches tell us more about the life of the text itself. Alexander Cooper and Rose Gridneff of Workshop, for example, reference the genesis of Dickens’ novel, which first appeared in the weekly publication, All The Year Round. When the story came to be published in book form, the first edition didn’t sell particularly well so publishers Chapman and Hill ‘tipped in’ replacement title pages stating that these were new editions, when in fact they were actually from the existing print run. By the end of 1861, Workshop explain, five of these so called ‘new’ editions of Great Expectations had been published.

In looking at the novel’s movement from an ephemeral state (a weekly magazine) to a more permanent one (a bound book), Workshop address how the format of a text, let alone how that text is displayed, informs a reading. As with the other 69 versions that tell of Pip’s first reading of the gravestone letterforms, context is everything.

Page 1: Great Expectations is published by GraphicDesign& and is currently available for the offer price of £12.50 from graphicdesignand.com. After May 26 the book will be £15. The CR iPad app will also be showing a selection of different treatments from the book very soon.

 

CR for the iPad
Read in-depth features and analysis plus exclusive iPad-only content in the Creative Review iPad App. Longer, more in-depth features than we run on the blog, portfolios of great, full-screen images and hi-res video. If the blog is about news, comment and debate, the iPad is about inspiration, viewing and reading. As well as providing exclusive, iPad-only content, the app will also update with new content throughout each month. Try a free sample issue here


CR in Print
The May issue of Creative Review is the biggest in our 32-year history, with over 200 pages of great content. This speial double issue contains all the selected work for this year’s Annual, our juried showcase of the finest work of the past 12 months. In addition, the May issue contains features on the enduring appeal of John Berger’s Ways of Seeing, a fantastic interview with the irrepressible George Lois, Rick Poynor on the V&A’s British Design show, a preview of the controversial new Stedelijk Museum identity and a report from Flatstock, the US gig poster festival. Plus, in Monograph this month, TwoPoints.net show our subcribers around the pick of Barcelona’s creative scene.

If you would like to buy this issue and are based in the UK, you can search for your nearest stockist here. Based outside the UK? Simply call +44(0)207 292 3703 to find your nearest stockist. Better yet, subscribe to CR for a year here and save yourself almost 30% on the printed magazine.

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May 17, 2012

Music, Film, TV: How social media changed the entertainment experience

BrianSolis > Input


Behavior counts for everything. Studying it is just the beginning of course. In order to understand and eventually steer behavior, we must translate activity into insights and in turn, translate insights into actionable strategies and programs. The Hollywood Reporter recently published an exclusive poll about social media led by market research firm Penn Schoen Berland. As the report opens, THR notes, “There’s a sea change afoot in how Americans discover and consume entertainment.”

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May 17, 2012

Noted #36. Marius Watz, Paul Bommer, info, dogs in cars & vanity Tweet publishing.

Eye contributor > Input


P1060960 (crop)

Here are a few links that caught our attention over the past few weeks.

Paul Bommer’s faux tiles from his recent show.
(See Paul’s illustrations to ‘7 forms of design enquiry’ in Eye 82.)

Easel.ly (currently in beta) aims to make attractive infographics online.

A new form of ‘vanity publishing’ – Tweetghetto is a slightly mad Italian project to turn Tweets into posters (below).

Above: Tweet-encrusted poster sent to Eye by Better Nouveau.

Marius Watz’s work on the world’s longest façade (350m) at the Taman Anggrek complex in Jakarta (thanks to Golan Levin for this link).

Photographer Martin Usborne has a Kickstarter project to make a photobook of Dogs in Cars (below). See Martin’s article, ‘Who (didn’t) let the dogs out’ on the Eye blog in October 2010.

Marius Watz’s work on the world’s longest façade (350m) at the Taman Anggrek complex in Jakarta (thanks to Golan Levin for this link).

Eye is the world’s most beautiful and collectable graphic design journal, published quarterly for professional designers, students and anyone interested in critical, informed writing about graphic design and visual culture. It’s available from all good design bookshops and online at the Eye shop, where you can buy subscriptions and single issues. Eye 82 is out now – you can browse a visual sampler at Eye before you buy on Issuu.

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May 17, 2012

Julien

Typography Served Featured Projects > Input



Julien is a playful geometric display typeface loosely inspired by the early 20th century avant-garde. It is based on elementary shapes and includes multiple variants of each letter (over 1000 glyphs per style), as well as intelligent OpenType scripts that select glyphs to create the best word shapes. Julien is a unicase typeface in which upper case and lower case letters are mixed together.

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May 17, 2012

“Everything’s Gonna Be Alright” documentary on Greek graphic design by Designrep…

FF3300 > FF3300, Input, Output, Pensatoio


“Everything’s Gonna Be Alright” documentary on Greek graphic design by Designreport Greece, Anastasios Koupantsis and Alexandros Michalakopoulos: https://vimeo.com/35955897

un documento prodotto in Grecia, oggi.


Everything's Gonna Be Alright – English Subtitles
vimeo.com
The Designreport Greece is a design research project of "labor visuell", a unit of the Department of Design at the University Of Applied Sciences Düsseldorf/Germany. In 2010, Anastasios Koupantsis and Alexandros Michalakopoulos examined during a several-month…

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May 17, 2012

Per un pugno di miliardi di dollari: Facebook grafo sociale, Google grafo della conoscenza

Luca De Biase > Input


Tutti si rendono conto che la quotazione in borsa di Facebook è un punto di svolta. Può essere il culmine di una bolla speculativa? Oppure la prova che dietro il nuovo boom delle aziende internettiane c’è vera carne al fuoco? Purtroppo sono vere entrambe le cose: la finanza viaggia per i fatti suoi e sta speculando senza pietà, mentre la carne al fuoco c’è e viaggia con i tempi della realtà:

1. Facebook arriva con i suoi 100 miliardi di valutazione sulle ali di altre valutazioni molto elevate: Instagram vale un miliardo, Evernote vale un miliardo, ora anche Pinterest vale un miliardo. La storia che la finanza autoreferenziale sta raccontando è chiara: se quelle piccole aziende valgono tanto, Facebook vale molto di più.

2. La realtà è che Facebook fattura poco e guadagna poco per valere 100 miliardi. La pubblicità su Google funziona meglio perché spesso si riceve in coerenza con il flusso delle attività degli utenti. Su Facebook è talvolta un’interruzione della conversazione. Con la sola pubblicità Facebook potrebbe faticare. Se questo è vero (sono ipotesi non certezze), allora o Facebook riuscirà a trovare un nuovo modello di business o sarà un flop dal punto di vista finanziario. (Vedi Dixon, AllthingsD, Epicenter)

3. Facebook potrebbe trovare un nuovo modello di business trasformandosi in pieno in una piattaforma sulla quale girano apps che vendono prodotti o servizi e danno una quota a Facebook. Su questo piano, Facebook si trasformerebbe in una piattaforma che ospita applicazioni per l’ecommerce, per i viaggi, per i giochi e quant’altro, pensate per utilizzare proprio le relazioni tra le persone “amiche” su Facebook. In questo caso, i soldi che Facebook potrebbe fare sono una quantità sterminata. Ma è una visione della quale si hanno soltanto alcuni primi segnali. E non è detto che funzioni, finché Facebook non ha un servizio mobile vero e degno di questo nome.

Google, come del resto Amazon e Apple, tenta di trasformarsi sempre più esplicitamente in una piattaforma. E Facebook, si può star certi, farà altrettanto. La forza di Facebook come piattaforma poggia su una tecnologia relativamente banale e sull’enorme e non banale valore generato dalle attività degli utenti: la piattaforma di Facebook è il grafo sociale. Google, come vediamo dalle notizie di oggi, è una piattaforma che poggia sul grafo della conoscenza. Sarà più solido il primo o il secondo per fondare un sistema capace di durare nel tempo? E man mano che queste piattaforme, come spesso succede, tenteranno di mantenere le persone per un tempo sempre più lungo al loro interno, non nasceranno delle alternative? Facebook e Google fanno pubbliche relazioni basate sulla loro missione eticamente corretta, anche perché devono convincere le persone a fidarsi di loro: ma le critiche e le paure che questi giganti suscitano sono importanti. Potremmo cominciare a immaginare un mondo con meno Google e Facebook?

La bolla, se è bolla, scoppierà, purtroppo. Il valore d’uso e l’innovazione continueranno invece a costruire un nuovo paradigma di vita sociale, culturale ed economica. Meglio saperlo e agire di conseguenza.

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May 17, 2012